Zulip Chat Archive
Stream: new members
Topic: Using Lean and LLMs to learn math via a toy universe
typh (Dec 11 2025 at 04:26):
I'm an amateur math enthusiast who was drawn to Lean (via The Natural Number Game) because, well, if I can't do something in a terminal, I struggle to do it at all. I started a few projects playing with cellular automata, but I found myself more interested in understanding static structures than simulations.
I created Diaspora as an effort to explore formal structure that was compatible with my philosophical intuitions. Mainly around perspectives, constraints, novelty, creation of structure. Diaspora morphed into a toy universe built on hodge theory and graphs. So on top of being a tour through math for me, it became a tour through physics. https://github.com/typhdotcom/diaspora
It's very much an LLM-collaborated "vibe math" project, so it comes with the usual pitfalls: messy lean, naive interpretations, hallucination. Sometimes portions of it crumble. I'm ok with that- often dissecting where I went wrong is when I learn the most.
It's hard to know where to share such a project, because sharing vibe code feels kinda like sharing a dream. But I figure a new member post is low stakes, and I'm probably not the only person interested in Lean for this type of exploration.
suhr (Dec 11 2025 at 15:19):
Welcome! It's nice to see a project that compiles, even if it's written with an LLM.
Jireh Loreaux (Dec 11 2025 at 15:25):
typh said:
It's very much an LLM-collaborated "vibe math" project, so it comes with the usual pitfalls: messy lean, naive interpretations, hallucination. Sometimes portions of it crumble. I'm ok with that- often dissecting where I went wrong is when I learn the most.
It's hard to know where to share such a project, because sharing vibe code feels kinda like sharing a dream. But I figure a new member post is low stakes, and I'm probably not the only person interested in Lean for this type of exploration.
:heart: the fact that you are cognizant of these issues is a pleasant surprise compared to most AI-generated content we get here.
Last updated: Dec 20 2025 at 21:32 UTC