Zulip Chat Archive

Stream: mathlib4

Topic: Logarithmic Geometry


Amine Koubaa (Aug 28 2025 at 12:36):

I want to write the basics of log geometry. The focus won't be on fs log geometry, but rather more general log geometry, e.g. over valuation rings and their extension

Christian Merten (Aug 28 2025 at 13:01):

Hi Amine, nice to see you here! Do you already have something specific in mind?

Amine Koubaa (Aug 28 2025 at 16:19):

Hi Christian. Thanks you too. I was thinking about basing it on some chapters of Ogus book. https://www.cambridge.org/core/books/lectures-on-logarithmic-algebraic-geometry/70AF7196462F4CEC018E2DABA49475F6
I do not know how much interest you have in log schemes, but my objective is checking a proof I did in my phd about the existence of the Cartier operator on valuation rings with log structure.

Amine Koubaa (Aug 28 2025 at 16:23):

For that specific proof, I only need log rings first. But I think log schemes are interesting for a more general population (e.g. for tropical geometry, tori etc.)
Anyways, I probably need to familiarize myself with monoids in lean. They are defined, but their definition is under Algebra.rings which is quite annoying.

Kevin Buzzard (Aug 28 2025 at 21:24):

@Amine Koubaa note that we're still struggling with quasicoherent sheaves of modules right now, I suspect that log schemes will be quite a challenge! But maybe I'm being pessimistic?

Amine Koubaa (Aug 28 2025 at 21:34):

@Kevin Buzzard Then maybe I ll then start with logarithmic rings anyway. I think for the definitions over schemes I do not need quasi-coherence.
But then for any reasonable theorem in algebraic geometry, one needs the concept of quasi-coherence! What is the main hurdle for quasi-coherent sheaves?

Kevin Buzzard (Aug 28 2025 at 21:47):

There is no technical problem, it's just that we're building mathematics from scratch and nobody is being paid to do it for their job so it can go slowly

Kevin Buzzard (Aug 28 2025 at 21:48):

Actually I guess I'm being paid to do it but I don't need sheaves right now :-)


Last updated: Dec 20 2025 at 21:32 UTC