Zulip Chat Archive
Stream: std4
Topic: eq_zero_of_add_eq_zero_right
Kevin Buzzard (Oct 09 2023 at 14:54):
My instinct with docs#Nat.eq_zero_of_add_eq_zero_right (n + m = 0 → n = 0
) would have been to call it Nat.eq_zero_of_add_right_eq_zero
(i.e. move the word right
). I'm threatening to call it this in NNG and hence cause confusion, but if I've misunderstood the naming convention can someone let me know ASAP? :-)
Ruben Van de Velde (Oct 09 2023 at 15:03):
I guess it's two variants of eq_zero_of_add_eq_zero
, the left one and the right one
Eric Wieser (Oct 09 2023 at 15:05):
Is the intent to use the docs#add_right_injective meaning of right, or the docs#add_right_cancel meaning?
Kevin Buzzard (Oct 09 2023 at 16:07):
The intent was to use the docs#add_right_eq_self meaning, which is the lemma I'd just proved beforehand. The two conventions for location of right
looked a bit weird to me when put next to each other.
Joe Hendrix (Oct 09 2023 at 16:51):
The left and right seem a bit confusing to me too here. It kind of feels like "n + m = 0 -> n = 0 /\ m = 0" would be easier to name (eq_zero_of_add_eq_zero
or add_eq_zero_eq_zero
) and then one could get separately get either equation out of the and separately.
Kevin Buzzard (Oct 09 2023 at 17:07):
Yeah but in my game the user is only going to prove one of these conclusions (not least because I didn't introduce and
yet!) so I still need to name the weaker lemmas
Last updated: Dec 20 2023 at 11:08 UTC