Documentation

Plausible.Random

Rand Monad and Random Class #

This module provides tools for formulating computations guided by randomness and for defining objects that can be created randomly.

Main definitions #

References #

@[reducible, inline]
abbrev Plausible.RandGT (g : Type) (m : Type u_1 → Type u_2) (α : Type u_1) :
Type (max u_1 u_2)

A monad transformer to generate random objects using the generic generator type g

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    @[reducible, inline]
    abbrev Plausible.RandG (g : Type) (α : Type u_1) :
    Type u_1

    A monad to generate random objects using the generator type g.

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      @[reducible, inline]
      abbrev Plausible.RandT (m : Type u_1 → Type u_2) (α : Type u_1) :
      Type (max u_1 u_2)

      A monad transformer to generate random objects using the generator type StdGen. RandT m α should be thought of a random value in m α.

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        @[reducible, inline]
        abbrev Plausible.Rand (α : Type u_1) :
        Type u_1

        A monad to generate random objects using the generator type StdGen.

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          instance Plausible.instMonadLiftTRandGTOfMonadLift {m : Type u_1 → Type u_2} {n : Type u_1 → Type u_3} {g : Type} [MonadLift m n] :
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          class Plausible.Random (m : Type u → Type u_1) (α : Type u) :
          Type (max (max 1 u) u_1)

          Random m α gives us machinery to generate values of type α in the monad m.

          Note that m is a parameter as some types may only be sampleable with access to a certain monad.

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            class Plausible.BoundedRandom (m : Type u → Type u_1) (α : Type u) [LE α] :
            Type (max (max 1 u) u_1)

            BoundedRandom m α gives us machinery to generate values of type α between certain bounds in the monad m.

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              @[inline]
              def Plausible.RandT.up {α : Type u} {m : Type u → Type w} {m' : Type (max u v) → Type w'} {g : Type} [RandomGen g] [Monad m] [Monad m'] (m_up : {α : Type u} → m αm' (ULift α)) (x : Plausible.RandGT g m α) :

              Given a random generator for α, we can convert it to a random generator for ULift α.

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                @[inline]
                def Plausible.RandT.down {α : Type u} {m : Type (max u v) → Type w} {m' : Type u → Type w'} {g : Type} [RandomGen g] [Monad m] [Monad m'] (m_down : {α : Type u} → m (ULift α)m' α) (x : Plausible.RandGT g m (ULift α)) :

                Given a random generator for ULift α, we can convert it to a random generator for α.

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                  def Plausible.Rand.next {g : Type} {m : TypeType u_1} [RandomGen g] [Monad m] :

                  Generate one more Nat

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                  • Plausible.Rand.next = do let __do_liftget let rng : g := __do_lift.down match RandomGen.next rng with | (res, new) => do set { down := new } pure res
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                    def Plausible.Rand.split {m : TypeType u_1} {g : Type} [RandomGen g] [Monad m] :

                    Create a new random number generator distinct from the one stored in the state

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                    • Plausible.Rand.split = do let __do_liftget let rng : g := __do_lift.down match RandomGen.split rng with | (r1, r2) => do set { down := r1 } pure r2
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                      def Plausible.Rand.range {m : TypeType u_1} {g : Type} [RandomGen g] [Monad m] :

                      Get the range of Nat that can be generated by the generator g

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                      • Plausible.Rand.range = do let __do_liftget let rng : g := __do_lift.down pure (RandomGen.range rng)
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                        @[inline]
                        def Plausible.Rand.up {α : Type u} {g : Type} [RandomGen g] (x : Plausible.RandG g α) :

                        Given a random generator for α, we can convert it to a random generator for ULift α.

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                          @[inline]
                          def Plausible.Rand.down {α : Type u} {g : Type} [RandomGen g] (x : Plausible.RandG g (ULift α)) :

                          Given a random generator for ULift α, we can convert it to a random generator for α.

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                            def Plausible.Random.rand {m : Type u → Type u_1} {g : Type} (α : Type u) [Plausible.Random m α] [RandomGen g] :

                            Generate a random value of type α.

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                              def Plausible.Random.randBound {m : Type u → Type u_1} {g : Type} (α : Type u) [LE α] [Plausible.BoundedRandom m α] (lo hi : α) (h : lo hi) [RandomGen g] :
                              Plausible.RandGT g m { a : α // lo a a hi }

                              Generate a random value of type α between x and y inclusive.

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                                def Plausible.Random.randFin {m : TypeType u_1} [Monad m] {g : Type} {n : Nat} [RandomGen g] :
                                Plausible.RandGT g m (Fin n.succ)

                                Generate a random Fin.

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                                  instance Plausible.Random.instFinSucc {m : TypeType u_1} [Monad m] {n : Nat} :
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                                  • Plausible.Random.instFinSucc = { random := fun {g : Type} [RandomGen g] => Plausible.Random.randFin }

                                  Generate a random Bool.

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                                    • Plausible.Random.instBool = { random := fun {g : Type} [RandomGen g] => Plausible.Random.randBool }
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                                    def Plausible.runRand {m : TypeType} [Monad m] [MonadLiftT (ST IO.RealWorld) m] {α : Type} (cmd : Plausible.RandT m α) :
                                    m α

                                    Computes a RandT m α using the global stdGenRef as RNG.

                                    Note that:

                                    • stdGenRef is not necessarily properly seeded on program startup as of now and will therefore be deterministic.
                                    • stdGenRef is not thread local, hence two threads accessing it at the same time will get the exact same generator.
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                                      def Plausible.runRandWith {m : TypeType u_1} [Monad m] {α : Type} (seed : Nat) (cmd : Plausible.RandT m α) :
                                      m α

                                      Run the random computaton cmd with seed for the RNG.

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